![]() ![]() To convert, construct a single command line that includes all the following : § OSGB to: 3D Tiles, I3S/SLPK, 3MX, and o3DML § 3D Tiles to: 3D Tiles, I3S/SLPK, 3MX, and o3DML In addition to the format conversions supported from TerraExplorer user interface, additional conversions can be performed from the SLMeshConverter command line tool: For geometry/models/meshes, the FBX file format is the only one officially supported.Importing and Exporting Using the Command Line Please refer to the tool documentation for more details. The game will output packages in their respective designated place so it is safe to assume a Savegame produced by the game will always be written to the Saves folder.įor assets importing, standard image formats such as png, jpg, bmp, tga, dds, raw, r8, r16, and tiff are supported, but depending on the tool you are using those with, only a subset may be available. crp file can be a save, a map, a color correction or an asset. Those packages are containers and can encapsulate any data type, so a. The folder is created under Addons and does not require any human interactions.Ĭities: Skylines uses an in-house Colossal Raw Asset Package (.crp) file format to store various data. ![]() ** - These folders exist only during the time they are needed.Īdditionally, the game may use an additional "Temp" folder if needed. The folder can be deleted manually with no side effects for the game if needs arise. It is convenient when working for a long time with multiple maps to preserve older snapshots to be reused. * - These folders are never automatically cleaned up, that means the more snapshots a user take, the more images and subfolders there will be.
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